android
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FRP
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functional programming
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functional reactive programming
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game programming
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games
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haskell
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ios
,
mobile apps
,
reactive
New Game Magic Cookies 2 Released for iOS and Android
We are really happy to announce Magic Cookies 2, our latest game for Android and iOS. You can download the game here.
Magic Cookies 2 is the sequel to the classic Magic Cookies.
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android
,
board games
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FRP
,
functional programming
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functional reactive programming
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game programming
,
games
,
haskell
,
ios
,
iphone
,
mobile apps
,
mobile games
,
mobile haskell
Game Enpuzzled Released for Android and iOS
After two years of work, thousands of commits, and over 100 releases on iTunes and Android, we are very proud to release Enpuzzled, our latest game for Android and iOS. You can download the game here.
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android
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games
,
Google Play
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haskell
,
ios
,
mobile apps
,
mobile games
,
mobile haskell
,
privacy
#Safe2Play - Caring for privacy in an interconnected world
In the last few years, the walls of our privacy have become transparent. We are all connected and, with that, our private information has become available to any companies willing to pay for it.
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android
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code maintenance
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functional programming
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game programming
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games
,
haskell
,
ios
,
iphone
,
mobile apps
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mobile games
,
mobile haskell
,
software engineering
Cleaning the Big Picture - Haskell eXchange 2019 [Talk]
In October we had the great opportunity to give a talk at Haskell eXchange 2019, where we followed up on the discussion of maintaining mobiles games in Haskell.
Thanks a lot to the Haskell eXchange organizers for making this possible, and we are looking forward to future editions of Haskell eXchange!
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android
,
functional programming
,
game programming
,
games
,
haskell
,
ios
,
mobile apps
,
mobile games
,
mobile haskell
,
software engineering
Mobile Game Programming in Haskell - FARM 2019 [Talk]
At the end of August we were delighted to talk at FARM in Berlin about creating pure functional mobile games in Haskell. We explained the minimization of IO in our games, our compositional app/game structure, and how we can focus on creating games while not bothering about technical details like input devices, backends and platforms.
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android
,
code maintenance
,
functional programming
,
games
,
haskell
,
ios
,
iphone
,
mobile apps
,
mobile games
,
mobile haskell
,
software engineering
Maintainable mobile Haskell games - Haskell eXchange 2019 [Talk]
We are exited to announce that Christina Zeller will talk about creating maintainable mobile games in Haskell at Haskell eXchange 2019.
In this talk, Christina will discuss the different techniques we use at Keera Studios to reduce the size and maintenance burden of our codebase.
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android
,
beta-testing
,
game
,
games
,
haskell
,
ios
,
iphone
,
mobile haskell
,
yampa
Beta test mobile Haskell game Enpuzzled on iOS
Enpuzzled: Our new puzzle game for iOS and Android Are you interested in beta testing our new mobile Haskell game Enpuzzled on iOS?
Enpuzzled is our new sliding block puzzle written in Haskell for mobile, with both classic levels and levels with special rules to surprise and challenge you.
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android
,
FRP
,
functional programming
,
functional reactive programming
,
game programming
,
games
,
haskell
,
magic cookies
,
reactive
,
yampa
Magic Cookies released on Google Play
We are pleased to announce that Magic Cookies! is now available on Google Play. The rules are simple: your objective is to remove all the cookies from the tray, but be careful: touching any position on the tray will toggle it, and also the one above, below, to the left and to the right.
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FRP
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functional programming
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functional reactive programming
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game programming
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games
,
haskell
,
kinect
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Open Source
,
reactive
,
yampa
Shake your lambdas with Haskell and Kinect
A new version of the game Haskanoid, with Kinect support, has just been made available.
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android
,
FRP
,
functional programming
,
game programming
,
games
,
haskell
,
yampa
More Haskell games, graphic adventure engine, running on Android
We are extremely happy to announce that we now have several Haskell games working on Android, including our Graphic Adventure engine. Also, we have just begun beta-testing one of the games with real users via Google Play (aka. the Android Market).
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