android
,
FRP
,
functional programming
,
functional reactive programming
,
game programming
,
games
,
haskell
,
ios
,
mobile apps
,
reactive
New Game Magic Cookies 2 Released for iOS and Android
We are really happy to announce Magic Cookies 2, our latest game for Android and iOS. You can download the game here.
Magic Cookies 2 is the sequel to the classic Magic Cookies.
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android
,
board games
,
FRP
,
functional programming
,
functional reactive programming
,
game programming
,
games
,
haskell
,
ios
,
iphone
,
mobile apps
,
mobile games
,
mobile haskell
Game Enpuzzled Released for Android and iOS
After two years of work, thousands of commits, and over 100 releases on iTunes and Android, we are very proud to release Enpuzzled, our latest game for Android and iOS. You can download the game here.
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android
,
games
,
Google Play
,
haskell
,
ios
,
mobile apps
,
mobile games
,
mobile haskell
,
privacy
#Safe2Play - Caring for privacy in an interconnected world
In the last few years, the walls of our privacy have become transparent. We are all connected and, with that, our private information has become available to any companies willing to pay for it.
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android
,
haskell
,
ios
,
mobile apps
,
mobile games
,
mobile haskell
,
Open Source
Andronaut and Curiosity 0.9, Academy, and Open Source
If you have access to Andronaut and Curiosity, you may have noticed a new update in recent weeks: version 0.9. This version will be the final release candidate before version 1.
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android
,
code maintenance
,
functional programming
,
game programming
,
games
,
haskell
,
ios
,
iphone
,
mobile apps
,
mobile games
,
mobile haskell
,
software engineering
Cleaning the Big Picture - Haskell eXchange 2019 [Talk]
In October we had the great opportunity to give a talk at Haskell eXchange 2019, where we followed up on the discussion of maintaining mobiles games in Haskell.
Thanks a lot to the Haskell eXchange organizers for making this possible, and we are looking forward to future editions of Haskell eXchange!
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android
,
functional programming
,
game programming
,
games
,
haskell
,
ios
,
mobile apps
,
mobile games
,
mobile haskell
,
software engineering
Mobile Game Programming in Haskell - FARM 2019 [Talk]
At the end of August we were delighted to talk at FARM in Berlin about creating pure functional mobile games in Haskell. We explained the minimization of IO in our games, our compositional app/game structure, and how we can focus on creating games while not bothering about technical details like input devices, backends and platforms.
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android
,
code maintenance
,
functional programming
,
games
,
haskell
,
ios
,
iphone
,
mobile apps
,
mobile games
,
mobile haskell
,
software engineering
Maintainable mobile Haskell games - Haskell eXchange 2019 [Talk]
We are exited to announce that Christina Zeller will talk about creating maintainable mobile games in Haskell at Haskell eXchange 2019.
In this talk, Christina will discuss the different techniques we use at Keera Studios to reduce the size and maintenance burden of our codebase.
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android
,
beta-testing
,
game
,
games
,
haskell
,
ios
,
iphone
,
mobile haskell
,
yampa
Beta test mobile Haskell game Enpuzzled on iOS
Enpuzzled: Our new puzzle game for iOS and Android Are you interested in beta testing our new mobile Haskell game Enpuzzled on iOS?
Enpuzzled is our new sliding block puzzle written in Haskell for mobile, with both classic levels and levels with special rules to surprise and challenge you.
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android
,
board games
,
functional programming
,
functional reactive programming
,
game programming
,
ios
,
iphone
,
parallel haskell
,
reactive
,
yampa
Haskell on Android and iOS
We strongly believe that Haskell is one of the best choices for game and app programming. It’s declarative, it’s portable and it’s robust.
However, turning your Haskell code into an app that can be published on the App Store or Google Play for Android has always been painful.
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android
,
apple
,
FRP
,
functional programming
,
functional reactive programming
,
game programming
,
games
,
haskell
,
ios
,
iphone
,
Open Source
,
reactive
,
yampa
The most inspiring green screen you will ever see
While Haskell, Idris and other Functional Programming (FP) languages enable writing elegant code, the road to production is, well, bumpy. Writing code for industrial environments has added costs that make certain products too expensive and infeasible in practice.
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