android
,
FRP
,
functional programming
,
functional reactive programming
,
game programming
,
games
,
haskell
,
ios
,
mobile apps
,
reactive
New Game Magic Cookies 2 Released for iOS and Android
We are really happy to announce Magic Cookies 2, our latest game for Android and iOS. You can download the game here.
Magic Cookies 2 is the sequel to the classic Magic Cookies.
...
Keera awarded Most Creative Games Development Company in UK
It is our pleasure to announce that we have been awarded Most Creative Mobile Games Development Company in UK at CV Magazine’s Technology Innovator Awards 2020.
We thank Corporate Vision for this fantastic award.
...
android
,
board games
,
FRP
,
functional programming
,
functional reactive programming
,
game programming
,
games
,
haskell
,
ios
,
iphone
,
mobile apps
,
mobile games
,
mobile haskell
Game Enpuzzled Released for Android and iOS
After two years of work, thousands of commits, and over 100 releases on iTunes and Android, we are very proud to release Enpuzzled, our latest game for Android and iOS. You can download the game here.
...
android
,
games
,
Google Play
,
haskell
,
ios
,
mobile apps
,
mobile games
,
mobile haskell
,
privacy
#Safe2Play - Caring for privacy in an interconnected world
In the last few years, the walls of our privacy have become transparent. We are all connected and, with that, our private information has become available to any companies willing to pay for it.
...
Building a reactive calculator with Keera Hails (5/5)
In the last few blog posts, we examined how to build a functional calculator web-app using reactive programming. We used the reactive programming library Keera Hails, but the ideas apply to other frameworks as well.
...
android
,
haskell
,
ios
,
mobile apps
,
mobile games
,
mobile haskell
,
Open Source
Andronaut and Curiosity 0.9, Academy, and Open Source
If you have access to Andronaut and Curiosity, you may have noticed a new update in recent weeks: version 0.9. This version will be the final release candidate before version 1.
...
Building a reactive calculator with Keera Hails (4/5)
In the last post we saw how to build a good looking GUI for a reactive calculator app. In this post we are going to implement the model of the application and connect it to the reactive GUI.
...
Building a reactive calculator with Keera Hails (3/5)
In our last post, we saw how to populate a dynamic page in Haskell from static files, and how to access HTML elements from the page, how to make their attributes and events reactive, and how to connect them using reactive rules.
...
Building a reactive calculator with Keera Hails (2/5)
In the first post in this series, we saw how to get started with GHCJS with a Hello world, and how to build a basic reactive application. In this next blog post, we will create a more sophisticated view for our reactive calculator app (Fig.
...
Building a reactive calculator with Keera Hails (1/5)
In this hands-on tutorial, we are going to build a reactive calculator app in Haskell. The code we will write will work on your browser using GHCJS, but you can easily change it to work on desktop if you want: all GUI code will be located in exactly one module with just over 50 lines of code.
...