Android
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Board Games
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FRP
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Functional Programming
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Functional Reactive Programming
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Game Programming
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Games
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Haskell
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Ios
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Iphone
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Mobile Apps
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Mobile Games
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Mobile Haskell
Haskell Game Enpuzzled Released for Android and iOS
After two years of work, thousands of commits, and over 100 releases on iTunes and Android, we are very proud to release Enpuzzled, our latest game for Android and iOS. You can download the game here.
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Android
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Games
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Google Play
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Haskell
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Ios
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Mobile Apps
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Mobile Games
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Mobile Haskell
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Privacy
#Safe2Play - Caring for privacy in an interconnected world
In the last few years, the walls of our privacy have become transparent. We are all connected and, with that, our private information has become available to any companies willing to pay for it. The sacrifice is not small, and it applies also to the mobile apps and games we all use. For example, these are the permissions required by a social networking app that millions of people have on their phones:
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Android
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Haskell
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Ios
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Mobile Apps
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Mobile Games
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Mobile Haskell
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Open Source
Andronaut and Curiosity 0.9, Academy, and Open Source
If you have access to Andronaut and Curiosity, you may have noticed a new update in recent weeks: version 0.9. This version will be the final release candidate before version 1.0.
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Android
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Code Maintenance
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Functional Programming
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Game Programming
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Games
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Haskell
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Ios
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Iphone
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Mobile Apps
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Mobile Games
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Mobile Haskell
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Software Engineering
Cleaning the Big Picture - Haskell eXchange 2019 [Talk]
In October we had the great opportunity to give a talk at Haskell eXchange 2019, where we followed up on the discussion of maintaining mobiles games in Haskell.
Thanks a lot to the Haskell eXchange organizers for making this possible, and we are looking forward to future editions of Haskell eXchange! Thank you also to everyone who came to the talk, to those who asked questions, during and after the session, and to those who gave feedback via the app.
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Android
,
Functional Programming
,
Game Programming
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Games
,
Haskell
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Ios
,
Mobile Apps
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Mobile Games
,
Mobile Haskell
,
Software Engineering
Mobile Game Programming in Haskell - FARM 2019 [Talk]
At the end of August we were delighted to talk at FARM in Berlin about creating pure functional mobile games in Haskell. We explained the minimization of IO in our games, our compositional app/game structure, and how we can focus on creating games while not bothering about technical details like input devices, backends and platforms.
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Android
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Code Maintenance
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Functional Programming
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Games
,
Haskell
,
Ios
,
Iphone
,
Mobile Apps
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Mobile Games
,
Mobile Haskell
,
Software Engineering
Maintainable mobile Haskell games - Haskell eXchange 2019 [Talk]
We are exited to announce that Christina Zeller will talk about creating maintainable mobile games in Haskell at Haskell eXchange 2019.
In this talk, Christina will discuss the different techniques we use at Keera Studios to reduce the size and maintenance burden of our codebase. Cleaning makes our games simpler without eliminating features, they’re less bug-prone and easier to fix, and, generally, we get more of the benefits of declarative and functional programming in real-world mobile Haskell games and apps. At Keera, keeping our code clean is key.
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Android
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Beta-Testing
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Game
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Games
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Haskell
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Ios
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Iphone
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Mobile Haskell
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Yampa
Beta test mobile Haskell game Enpuzzled on iOS
Enpuzzled: Our new puzzle game for iOS and Android Are you interested in beta testing our new mobile Haskell game Enpuzzled on iOS?
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