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Home Archive for category Web
Building a reactive calculator in Haskell (5/5)
Functional Programming , Functional Reactive Programming , Mobile Apps , Reactive , Web

Building a reactive calculator in Haskell (5/5)

June 16, 2020, 10:59 AM
In the last few blog posts, we examined how to build a functional calculator web-app using reactive programming. We used the reactive programming library Keera Hails, but the ideas apply to other frameworks as well. ...
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Building a reactive calculator in Haskell (4/5)
Functional Programming , Functional Reactive Programming , Mobile Apps , Reactive , Web

Building a reactive calculator in Haskell (4/5)

June 9, 2020, 10:55 AM
In the last post we saw how to build a good looking GUI for a reactive calculator app. In this post we are going to implement the model of the application and connect it to the reactive GUI. ...
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Building a reactive calculator in Haskell (3/5)
Functional Programming , Functional Reactive Programming , Mobile Apps , Reactive , Web

Building a reactive calculator in Haskell (3/5)

June 2, 2020, 10:30 AM
In our last post, we saw how to populate a dynamic page in Haskell from static files, and how to access HTML elements from the page, how to make their attributes and events reactive, and how to connect them using reactive rules. ...
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Building a reactive calculator in Haskell (2/5)
Functional Programming , Functional Reactive Programming , Mobile Apps , Reactive , Web

Building a reactive calculator in Haskell (2/5)

May 30, 2020, 7:35 AM
In the first post in this series, we saw how to get started with GHCJS with a Hello world, and how to build a basic reactive application. In this next blog post, we will create a more sophisticated view for our reactive calculator app (Fig. 1). ...
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Building a reactive calculator in Haskell (1/5)
Functional Reactive Programming , Haskell , Reactive , Web

Building a reactive calculator in Haskell (1/5)

May 28, 2020, 5:25 PM
In this hands-on tutorial, we are going to build a reactive calculator app in Haskell. The code we will write will work on your browser using GHCJS, but you can easily change it to work on desktop if you want: all GUI code will be located in exactly one module with just over 50 lines of code. ...
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