Magic Cookies! released for iOS
After a few weeks adapting testing, and preparing the game for iPhone and iPad, we have released our Haskell game Magic Cookies for iOS on the Appstore. You can also find the Android version here. We hope that you like it and have fun solving all 60 levels.
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Android
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Board Games
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Functional Programming
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Functional Reactive Programming
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Game Programming
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Ios
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Iphone
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Parallel Haskell
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Reactive
,
Yampa
Haskell on Android and iOS
We strongly believe that Haskell is one of the best choices for game and app programming. It’s declarative, it’s portable and it’s robust.
However, turning your Haskell code into an app that can be published on the App Store or Google Play for Android has always been painful. Over the years we’ve worked extremely hard to make this process smooth. Most of this has happened behind the scenes, and only two apps and a few papers have been published.
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Android
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FRP
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Functional Programming
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Game Programming
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Games
,
Haskell
,
Yampa
More Haskell games, graphic adventure engine, running on Android
We are extremely happy to announce that we now have several Haskell games working on Android, including our Graphic Adventure engine. Also, we have just begun beta-testing one of the games with real users via Google Play (aka. the Android Market).
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Android
,
FRP
,
Functional Programming
,
Functional Reactive Programming
,
Game Programming
,
Games
,
Haskell
,
Reactive
,
Yampa
From 60 Frames per Second to 500 in Haskell
Haskell is often advertised as fast, easy to parallelize and to optimize. But how much of that is really true? We are going to demonstrate it using a game we are building, including how many changes we had to introduce to increase the game speed by 700% on desktop, how we managed to go from increasing memory consumption in the order of hundreds of megabytes down to constant memory consumption of only 3MB. We’ll also see the impact it had on Android.
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