Android
,
Code Maintenance
,
Functional Programming
,
Game Programming
,
Games
,
Haskell
,
Ios
,
Iphone
,
Mobile Apps
,
Mobile Games
,
Mobile Haskell
,
Software Engineering
Cleaning the Big Picture - Haskell eXchange 2019 [Talk]
In October we had the great opportunity to give a talk at Haskell eXchange 2019, where we followed up on the discussion of maintaining mobiles games in Haskell.
Thanks a lot to the Haskell eXchange organizers for making this possible, and we are looking forward to future editions of Haskell eXchange! Thank you also to everyone who came to the talk, to those who asked questions, during and after the session, and to those who gave feedback via the app.
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Android
,
Code Maintenance
,
Functional Programming
,
Games
,
Haskell
,
Ios
,
Iphone
,
Mobile Apps
,
Mobile Games
,
Mobile Haskell
,
Software Engineering
Maintainable mobile Haskell games - Haskell eXchange 2019 [Talk]
We are exited to announce that Christina Zeller will talk about creating maintainable mobile games in Haskell at Haskell eXchange 2019.
In this talk, Christina will discuss the different techniques we use at Keera Studios to reduce the size and maintenance burden of our codebase. Cleaning makes our games simpler without eliminating features, they’re less bug-prone and easier to fix, and, generally, we get more of the benefits of declarative and functional programming in real-world mobile Haskell games and apps. At Keera, keeping our code clean is key.
...