Haskell Game Enpuzzled Released for Android and iOS

After two years of work, thousands of commits, and over 100 releases on iTunes and Android, we are very proud to release Enpuzzled, our latest game for Android and iOS. You can download the game here.

We wanted to …

#Safe2Play – Caring for privacy in an interconnected world

In the last few years, the walls of our privacy have become transparent. We are all connected and, with that, our private information has become available to any companies willing to pay for it. The sacrifice is not small, and …

Cleaning the Big Picture – Haskell eXchange 2019 [Talk]

In October we had the great opportunity to give a talk at Haskell eXchange 2019, where we followed up on the discussion of maintaining mobiles games in Haskell.

Thanks a lot to the Haskell eXchange organizers for making this …

Mobile Game Programming in Haskell – FARM 2019 [Talk]

At the end of August we were delighted to talk at FARM in Berlin about creating pure functional mobile games in Haskell. We explained the minimization of IO in our games, our compositional app/game structure, and how we can focus …

Maintainable mobile Haskell games – Haskell eXchange 2019 [Talk]

We are exited to announce that Christina Zeller will talk about creating maintainable mobile games in Haskell at Haskell eXchange 2019.

In this talk, Christina will discuss the different techniques we use at Keera Studios to reduce the size and …

Creating maintainable mobile games in Haskell [Talk]

Last month we had the pleasure of giving a talk at BOBKonf in Berlin, the same week as ICFP 2019, explaining how we are cleaning our code to make our mobile Haskell games and apps easy to maintain.

We are …