Interacting with your Haskell Games using the Wiimote

Quite recently we have been focusing our attention on using new input devices in Haskell games. Wiimotes have many sensors, they are very cheap, and people have been hacking them for a long time.…

GUI programming in Haskell “the old way”

As discussed in a previous post, purely functional GUI frameworks may fail to deliver in terms of feature coverage, look-and-feel and codebase scalability. As a result, many programmers turn back to good-old Gtk+ for their user interfaces …