functional programming
,
game programming
,
games
,
haskell
,
linux
,
Open Source
,
wii
,
wiimote
Interacting with your Haskell Games using the Wiimote
Quite recently we have been focusing our attention on using new input devices in Haskell games. Wiimotes have many sensors, they are very cheap, and people have been hacking them for a long time.
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