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Home Archive for category Wiimote
Interacting with your Haskell Games using the Wiimote
Functional Programming , Game Programming , Games , Haskell , Linux , Open Source , Wii , Wiimote

Interacting with your Haskell Games using the Wiimote

May 27, 2014, 11:27 PM
Quite recently we have been focusing our attention on using new input devices in Haskell games. Wiimotes have many sensors, they are very cheap, and people have been hacking them for a long time. ...
Continue reading "Interacting with your Haskell Games using the Wiimote"

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