Android
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Board Games
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Functional Programming
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Functional Reactive Programming
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Game Programming
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Ios
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Iphone
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Parallel Haskell
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Reactive
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Yampa
Haskell on Android and iOS
We strongly believe that Haskell is one of the best choices for game and app programming. It’s declarative, it’s portable and it’s robust.
However, turning your Haskell code into an app that can be published on the App Store or Google Play for Android has always been painful. Over the years we’ve worked extremely hard to make this process smooth. Most of this has happened behind the scenes, and only two apps and a few papers have been published.
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Android
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FRP
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Functional Programming
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Functional Reactive Programming
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Game Programming
,
Games
,
Haskell
,
Parallel Haskell
Par thy Android - A short followup on "60 FPS to 500"
Last week we published a blog post briefly outlining several steps of optimization of a Haskell game. In the article, the last two steps, which referred to parallelism and concurrency respectively, were inverted, making it sound like the Android version was using the parallel library. This was not the case: parallelism was the last change to be introduced chronologically, and we had never tried that on Android.
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