Cleaning the Big Picture – Haskell eXchange 2019 [Talk]

In October we had the great opportunity to give a talk at Haskell eXchange 2019, where we followed up on the discussion of maintaining mobiles games in Haskell.

Thanks a lot to the Haskell eXchange organizers for making this …

Maintainable mobile Haskell games – Haskell eXchange 2019 [Talk]

We are exited to announce that Christina Zeller will talk about creating maintainable mobile games in Haskell at Haskell eXchange 2019.

In this talk, Christina will discuss the different techniques we use at Keera Studios to reduce the size and …

Creating maintainable mobile games in Haskell [Talk]

Last month we had the pleasure of giving a talk at BOBKonf in Berlin, the same week as ICFP 2019, explaining how we are cleaning our code to make our mobile Haskell games and apps easy to maintain.

We are …

Beta test mobile Haskell game Enpuzzled on iOS

Are you interested in beta testing our new mobile Haskell game Enpuzzled on iOS?

Enpuzzled is our new sliding block puzzle written in Haskell for mobile, with both classic levels and levels with special rules to surprise and challenge you.…

Haskell on Android and iOS

We strongly believe that Haskell is one of the best choices for game and app programming. It’s declarative, it’s portable and it’s robust.

However, turning your Haskell code into an app that can be published on the App Store or …

The most inspiring green screen you will ever see

While Haskell, Idris and other Functional Programming (FP) languages enable writing elegant code, the road to production is, well, bumpy. Writing code for industrial environments has added costs that make certain products too expensive and infeasible in practice. That is …